MODULE #6 (POSITION YOURSELF INSIDE A MOVING STRUCTURE)
Wood, chipboard, metal, vinyl flooring, Raspberry-Pi, LCD-screen,
metal hooks, polyester round sling, video (text based on 3D-Modeling-Software)
Dimensions variable
MODULE #6 (POSITION YOURSELF INSIDE A MOVING STRUCTURE) is a modular stage. It was
first constructed in the digital space and afterwards transformed back into the physical exhibition
room – following strictly its given structural and institutional conditions. MODULE #6 (POSITION
YOURSELF INSIDE A MOVING STRUCTURE) provides a usable playground to the audience, a default
structure in which the mobility of objects and the positioning of the audience can be renegotiated –
as a result the audience experiences different ideas of spatiality, constantly changing with every
new visitor entering the exhibition space.
MODULE #6 (POSITION YOURSELF INSIDE A MOVING STRUCTURE) is a virtually designed stage
setting which finds its extension/expansion within the [human] body. Not only is the artwork
transforming the audience into acting performers – all interacting objects become active performers
within a constructed stage scenario.
Following subtle instructions (displayed on little screens), based on the commands of a 3D visualization
software, the audiences’ relationship with the physical and the virtual space starts getting blurred.
In MODULE #6 (POSITION YOURSELF INSIDE A MOVING STRUCTURE) the digital language functions
as a score, which makes the viewer perform fragmentary movements through its own spatial reflection.
Photography by Ricardo Almeida Roque. Multilayered motherboards adopting technologies, modelling new relationships, embracing new imaginaries. Digital technologies as prosthetics for ideas about form-making. The computer escaping the box. Ordinary objects becoming carriers of digital signals, architecture becoming information. Performing it with a repertoire of moves. Move Rotate Scale Display Delete Add Relations. Apply an appearance to a face. Apply an appearance to a feature. Apply an appearance to a body. Apply an appearance to an entire part. Choreographies of human and non-human actors unfolding over time. *
* Based on: Keller Easterling: An Internet of Things, E-Flux Journal / The Internet Does Not Exist, SternbergPress, 2015 Hito Steyerl: Too Much World:Is the Internet Dead?, E-Flux Journal / The Internet Does Not Exist, SternbergPress, 2015